In part three of four in this gamification of learning blog mini-series we’re going to cover the types of game format that can be used within an educational context. All of these will likely be familiar to you in another context, but here we’ll give useful examples and type them to an educational context. So let’s get going!
This format will be familiar to many from computer games such as Mario Kart or even the board game Snakes and Ladders, where competitors race to be the first to a finish line. There is even a race component in the last week’s example of Monopoly – although there is no set finish line, players are incentivised to move around the board as they receive money each time they pass the starting point. In a learning environment a race format can be used as learners race to get to the top of a leaderboard, or answer questions as they move across a board to reach the other side.