Winner! Keeping The Future Beautiful – Raul Quintanilla Sr Middle School

Click Image to Play!

Click Image to Play!

Dallas Student Challenge

On Saturday, June 24, the Dallas awards ceremony and arcade was held at the Frontiers of Flight Museum as part of a citywide Tech Turn-Up event co-hosted by city nonprofit Big Thought. Partners from Codestream Studios, Dallas Innovation Alliance (a Future Communities local partner), Frontiers of Flight Museum, Director of Dallas ISD STEM and a rockstar teacher from Skyline High School gave remarks and presented awards to students.

In addition to games from Ubisoft, students were awarded tours of Dallas’ history museums, IBM Smart Cities facility, and local National Weather Service station.

(Continue Reading)

Winner! Reflections: Generations of the Past – Trinity Area School District

Click Image to Play!

Click Image to Play!

Pittsburgh Student Challenge

The Pittsburgh awards event was hosted at the Heinz History Center by the Sprout Fund on June 10, bringing together over 120 people to celebrate the winners and play students’ games. Finalists and winners received their prizes onstage with introductions from theme partners including the National Endowment for the Humanities and the Department of Innovation & Performance for the City of Pittsburgh.

Prizes included a tour of the Carnegie Mellon University (CMU) NavLab where they’re making autonomous vehicles, a behind-the-scenes tour of Carnegie Museum of Natural History and the National Weather Service station, work with Heinz Center museum educators to lead Hello Neighbor, a new exhibit and education program they’re launching around immigration, and a tour for all winners of CMU’s Entertainment Technology Center.

(Continue Reading)

Winner!! Beyond the Borders – Cornell School District

Click Image to Play!

Click Image to Play!

Pittsburgh Student Challenge

The Pittsburgh awards event was hosted at the Heinz History Center by the Sprout Fund on June 10, bringing together over 120 people to celebrate the winners and play students’ games. Finalists and winners received their prizes onstage with introductions from theme partners including the National Endowment for the Humanities and the Department of Innovation & Performance for the City of Pittsburgh.

Prizes included a tour of the Carnegie Mellon University (CMU) NavLab where they’re making autonomous vehicles, a behind-the-scenes tour of Carnegie Museum of Natural History and the National Weather Service station, work with Heinz Center museum educators to lead Hello Neighbor, a new exhibit and education program they’re launching around immigration, and a tour for all winners of CMU’s Entertainment Technology Center.

(Continue Reading)

Winner! A Changing World – PA Distance Learning Charter School

Click Image to Play!

Click Image to Play!

Pittsburgh Student Challenge

The Pittsburgh awards event was hosted at the Heinz History Center by the Sprout Fund on June 10, bringing together over 120 people to celebrate the winners and play students’ games. Finalists and winners received their prizes onstage with introductions from theme partners including the National Endowment for the Humanities and the Department of Innovation & Performance for the City of Pittsburgh.

Prizes included a tour of the Carnegie Mellon University (CMU) NavLab where they’re making autonomous vehicles, a behind-the-scenes tour of Carnegie Museum of Natural History and the National Weather Service station, work with Heinz Center museum educators to lead Hello Neighbor, a new exhibit and education program they’re launching around immigration, and a tour for all winners of CMU’s Entertainment Technology Center.

(Continue Reading)

Winner! Global Warming Adventures – Fort Couch Middle School

Click Image to Play!

Click Image to Play!

Pittsburgh Student Challenge

The Pittsburgh awards event was hosted at the Heinz History Center by the Sprout Fund on June 10, bringing together over 120 people to celebrate the winners and play students’ games. Finalists and winners received their prizes onstage with introductions from theme partners including the National Endowment for the Humanities and the Department of Innovation & Performance for the City of Pittsburgh.

Prizes included a tour of the Carnegie Mellon University (CMU) NavLab where they’re making autonomous vehicles, a behind-the-scenes tour of Carnegie Museum of Natural History and the National Weather Service station, work with Heinz Center museum educators to lead Hello Neighbor, a new exhibit and education program they’re launching around immigration, and a tour for all winners of CMU’s Entertainment Technology Center.

(Continue Reading)

Winner! Project FC – PA Distance Learning Charter School

Click Image to Play!

Click Image to Play!

Pittsburgh Student Challenge

The Pittsburgh awards event was hosted at the Heinz History Center by the Sprout Fund on June 10, bringing together over 120 people to celebrate the winners and play students’ games. Finalists and winners received their prizes onstage with introductions from theme partners including the National Endowment for the Humanities and the Department of Innovation & Performance for the City of Pittsburgh.

Prizes included a tour of the Carnegie Mellon University (CMU) NavLab where they’re making autonomous vehicles, a behind-the-scenes tour of Carnegie Museum of Natural History and the National Weather Service station, work with Heinz Center museum educators to lead Hello Neighbor, a new exhibit and education program they’re launching around immigration, and a tour for all winners of CMU’s Entertainment Technology Center.

(Continue Reading)

Winner! City Sim – Fort Couch Middle School

Click Image to Play!

Click Image to Play!

Pittsburgh Student Challenge

The Pittsburgh awards event was hosted at the Heinz History Center by the Sprout Fund on June 10, bringing together over 120 people to celebrate the winners and play students’ games. Finalists and winners received their prizes onstage with introductions from theme partners including the National Endowment for the Humanities and the Department of Innovation & Performance for the City of Pittsburgh.

Prizes included a tour of the Carnegie Mellon University (CMU) NavLab where they’re making autonomous vehicles, a behind-the-scenes tour of Carnegie Museum of Natural History and the National Weather Service station, work with Heinz Center museum educators to lead Hello Neighbor, a new exhibit and education program they’re launching around immigration, and a tour for all winners of CMU’s Entertainment Technology Center.

(Continue Reading)

Winner! Adventures in New York – The 30th Avenue School (Grand Prize Winner)

Click Image to Play!

Click Image to Play!

On June 10, G4C hosted the second annual Student Challenge awards ceremony and arcade at the Museum of the Moving Image. Nearly 200 attendees came to celebrate NYC’s best young game designers, including families, teachers and program partners.

All 18 finalists were showcased in an interactive arcade where students demoed their games. The awards ceremony was held in the Museum’s theater, featuring remarks by three teachers, Alex Fleming from our national curriculum partner Mouse and Matt Farber who recapped our Moveable Game Jam series.

Prizes were presented to 10 winning teams, including games from Ubisoft, a tour of NYU Game Center, Arduinos, tours of the American Museum of Natural History, Museum of the City of New York, New-York Historical Society and a walking tour of DUMBO by a Brooklyn Historical Society scholar.

(Continue Reading)

Winner! Through The Eyes of the Beholder – Brooklyn Generation High School

Click Image to Play!

Click Image to Play!

On June 10, G4C hosted the second annual Student Challenge awards ceremony and arcade at the Museum of the Moving Image. Nearly 200 attendees came to celebrate NYC’s best young game designers, including families, teachers and program partners.

All 18 finalists were showcased in an interactive arcade where students demoed their games. The awards ceremony was held in the Museum’s theater, featuring remarks by three teachers, Alex Fleming from our national curriculum partner Mouse and Matt Farber who recapped our Moveable Game Jam series.

Prizes were presented to 10 winning teams, including games from Ubisoft, a tour of NYU Game Center, Arduinos, tours of the American Museum of Natural History, Museum of the City of New York, New-York Historical Society and a walking tour of DUMBO by a Brooklyn Historical Society scholar.

(Continue Reading)

Winner! Climate Controller – Irwin Altman Middle School 172

Click Image to Play!

Click Image to Play!

On June 10, G4C hosted the second annual Student Challenge awards ceremony and arcade at the Museum of the Moving Image. Nearly 200 attendees came to celebrate NYC’s best young game designers, including families, teachers and program partners.

All 18 finalists were showcased in an interactive arcade where students demoed their games. The awards ceremony was held in the Museum’s theater, featuring remarks by three teachers, Alex Fleming from our national curriculum partner Mouse and Matt Farber who recapped our Moveable Game Jam series.

Prizes were presented to 10 winning teams, including games from Ubisoft, a tour of NYU Game Center, Arduinos, tours of the American Museum of Natural History, Museum of the City of New York, New-York Historical Society and a walking tour of DUMBO by a Brooklyn Historical Society scholar.

(Continue Reading)

Winner! Green Hero – High School of Art and Design (Grand Prize Winner Runner-Up)

Click Image to Play!

Click Image to Play!

On June 10, G4C hosted the second annual Student Challenge awards ceremony and arcade at the Museum of the Moving Image. Nearly 200 attendees came to celebrate NYC’s best young game designers, including families, teachers and program partners.

All 18 finalists were showcased in an interactive arcade where students demoed their games. The awards ceremony was held in the Museum’s theater, featuring remarks by three teachers, Alex Fleming from our national curriculum partner Mouse and Matt Farber who recapped our Moveable Game Jam series.

Prizes were presented to 10 winning teams, including games from Ubisoft, a tour of NYU Game Center, Arduinos, tours of the American Museum of Natural History, Museum of the City of New York, New-York Historical Society and a walking tour of DUMBO by a Brooklyn Historical Society scholar.

(Continue Reading)

Winner! Cleaning the City – J.H.S. 157 Stephen A. Halsey

Click Image to Play!

Click Image to Play!

On June 10, G4C hosted the second annual Student Challenge awards ceremony and arcade at the Museum of the Moving Image. Nearly 200 attendees came to celebrate NYC’s best young game designers, including families, teachers and program partners.

All 18 finalists were showcased in an interactive arcade where students demoed their games. The awards ceremony was held in the Museum’s theater, featuring remarks by three teachers, Alex Fleming from our national curriculum partner Mouse and Matt Farber who recapped our Moveable Game Jam series.

Prizes were presented to 10 winning teams, including games from Ubisoft, a tour of NYU Game Center, Arduinos, tours of the American Museum of Natural History, Museum of the City of New York, New-York Historical Society and a walking tour of DUMBO by a Brooklyn Historical Society scholar.

(Continue Reading)

Winner! Adventures Through Smart Cities – Herbert H. Lehman High School

Click Image to Play!

Click Image to Play!

On June 10, G4C hosted the second annual Student Challenge awards ceremony and arcade at the Museum of the Moving Image. Nearly 200 attendees came to celebrate NYC’s best young game designers, including families, teachers and program partners.

All 18 finalists were showcased in an interactive arcade where students demoed their games. The awards ceremony was held in the Museum’s theater, featuring remarks by three teachers, Alex Fleming from our national curriculum partner Mouse and Matt Farber who recapped our Moveable Game Jam series.

Prizes were presented to 10 winning teams, including games from Ubisoft, a tour of NYU Game Center, Arduinos, tours of the American Museum of Natural History, Museum of the City of New York, New-York Historical Society and a walking tour of DUMBO by a Brooklyn Historical Society scholar.

(Continue Reading)

Announcing the winners of the 2017 G4C Student Challenge

We are pleased to announce the 18 winners of our second annual Games for Change Student Challenge in NYC, Pittsburgh and Dallas! Over 2,000 middle and high school students participated in the 2017-2018 Student Challenge, learning game design in public schools and at local game jams. 

Students created nearly 400 digital games about three topics: Climate Change (with NOAA), Future Communities (with Current by GE), and Local Stories & Immigrant Voices (with National Endowment for the Humanities). The winning games share the hardships of immigration to the United States, teach strategies for building a greener city to combat climate change, explore the future of transportation infrastructure, and much more.  

(Continue Reading)

5 Tips to Gamify Your Training Infographic

To make the learning experience more enjoyable, impactful, and memorable, many organizations are now adopting a gamified learning approach, which makes sure that learning is fun as it is informative. Thin infographic presents 5 tips that can help you gamify your training

  1. Set goals. Learning and Development managers need to decide and finalize the kind of the training golas. Gamification elements have to be then aligned as per the logical progression of the training event.
  2. Evaluate ans display trainee progression
  3. Give instant feedback. In video games, instant feedback is the act of returning information to the player immediately after the completion of an action. As part of a training, the answer would be given immediately after the learner has answered a question or performed an exercise. This technique is used by game designers because it is one of the conditions to create flow, an optimal state of mind that increases the concentration and pleasure of the player.
  4. Put some rhythm in your training. Avoid time-outs. Learning with instant feedback is more dynamic! In the context of an eLearning, each action of the trainee produces an immediately observable effect on the situation of the game.
  5. Reward trainees for their successes

But above all… Fun, fun and fun!  

(Continue Reading)

Literacy is for Life: Helping All Students Succeed Infographic

You became an educator to improve children’s lives—a process that begins with literacy. With th McGraw-Hill Education continuum of differentiated literacy programs and learning platforms, you can precisely tailor literacy instruction to the needs of all your students. At McGraw-Hill Education, their shared commitment and expertise can transform them all into the skilled readers, writers, and thinkers of the 21st century. Together, you can ensure that literacy is for life. Here is how you can help all students succeed. (Continue Reading)

The Gamification Spectrum

Gamification  is applying the science and psychology of gaming in a non-game context to motivate and reward your customer  to perform certain desired behaviors

In this paper Dr. Michael Wu chief scientist takes a deeper dive into what he has "patented "as the game if Gamification Spectrum . This spectrum examines a continuum of gamification techniques that can help you choose the right gamification   plan for your learners depending on the behaviors that you want to drive. 

This Guide collects all of his works from his blog the Science of Social  and places them in one place. Really amazing work.  

(Continue Reading)

4 WAYS TO BRING GAMIFICATION OF EDUCATION TO YOUR CLASSROOM

BLOG_boyscoutbadges.jpg

Gamification: the use of game design and mechanics to enhance non-game contexts.

We’ve seen gamification alredy in a variety of settings: completing a punch card to win a free sandwich, receiving a badge for being the first of friends to check in at a particular restaurant, or expanding our profiles on LinkedIn to bring the “completion bar” up to 100%. Gamification has even worked its way into the automotive industry with the innovative dashboard of the Ford Fusion hybrid. A high-resolution display features a rendering of vine-like leaves. Waste gas, and your vines wither. Conserve, and they blossom. The idea is to encourage brand loyalty, so how will gamification impact the education sector? (Continue Reading)

Top 9 eLearning Predictions for 2017 Infographic

Past, present and future make us think about what has gone, what we are currently into and what we are expecting in the coming days. Talking about the eLearning domain, with every passing year advancement in technology brought fruitful results. As online learning as a whole is expected to bolster in the coming days, there is a lot to ponder upon when it comes to usability and functions. The Top 9 eLearning Predictions for 2017 Infographic guides you through the eLearning trends and predictions that will play a key role in 2017. This will help the L&D enthusiasts get a clearer picture of the global eLearning landscape which will help them make necessary changes in their existing strategies. (Continue Reading)