I recently asked my nine-year-old daughter if she thought playing video games helped kids with reading. She looked up from her world in Minecraft and said, “No!” If you ask an adult the same question, you will likely receive the same response along with many reasons why video games might be considered harmful to children. Some of those reasons might include violence or inappropriate content; sedentary lifestyles that result in obesity; lack of social skills development; little use of imagination; or a waste of time. While those are valid concerns, researchers and educators are discovering the positive impact video games have in the classroom.
While gaming in the classroom, or gamification, has become more prevalent with the addition of technology in the hands of today’s students, it is not a new concept.