Gabe Zichermann talks about how video games have groomed a generation of people with greater expectations for challenge, creativity, and community, and how these expectations are starting to impact society. He explains how the activities employed in a great game — seeking novelty, creative thinking, challenge of self, networking and figuring things via trial and error — are the same activities that increase brain gray matter. These activities increase fluid intelligence — intelligence that drives problem-solving. He says Generation G — the generation of people whose principle form of entertainment is video games — expect similar challenge and engagement from school, work — and life.
What’s been your experience?
How have you “gamified” your approach in attempt to improve results? What happened?