Gaming in Education: Gamification

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My most popular posts for TheEdublogger (arguably THE most popular posts ;P ) have been centered on the use of games and gaming within the education system. Since I’ve covered a few of the big players in the video game industry, and how they have adapted to support educational methods, I thought I would have a look at ways you can integrate gaming into your classroom WITHOUT the aid of a video game. Ladies and gentlemen, may I introduce today’s special guest, Gamification.

What Is Gamification

Gamification is, granted, a controversial topic. It focuses on using game thinking and game mechanics to turn an otherwise mundane task into something engaging and perhaps even competitive. It involves implementing methods used in the development of games, but applying them to a real world scenario, such as a classroom.

Obviously, the classroom is primarily about learning, but engaging and motivating students can be a challenge. And a bored student is far less likely to take in what the teacher is trying to teach. Perhaps gamifying the classroom might be a way to improve their engagement, productivity and enthusiasm for what the teacher has to say?

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