Learning Economics with Minecraft: Productive Resources

Economies depend on the availability of resources. This lesson introduces the concept of productive resources to students through discussion. Students learn how the use of natural, human, and capital resources impacts outcomes while building houses in Minecraft.

This lesson is also posted on Minecraft Education's website of lesson plans.  For more lesson plans using Minecraft, please visit: https://education.minecraft.net/class-resources/lessons/ .

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3 Key Steps to a Successful eLearning Course Infographic

Instructional design is the backbone of any successful training course. The systematic development of instruction affects how well your audience comprehends and retains the material. Understanding the learners and determining the most effective way to transfer information to them is crucial to getting the most out of your training investment.

This 3 Key Steps to a Successful eLearning Course Infographic outlines the 3 steps in the course building cycle that should be considered closely when selecting the instructional design best fit for your learning objectives. 
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6 Key Teamwork Personality Traits Infographic

Many things in life work better when you have other people alongside you. Think about it, whether it’s a game of football, a night out on the town or doing the washing up, you can get things done quicker, more effectively and have a lot more fun along the way if you’re working in a group or team.

A strong team needs good team players who are all committed to working hard together to reach a shared goal. This is why employers place such value on team working abilities when recruiting, every team member is a vital cog in the company machine!

Some people take to teamwork like a duck to water, whereas others find it a little harder. The good news is, whether you’re a natural team player or not, your ability to work with other people is a skill that can be developed and improved.

So, what makes a good team player? Here are some excellent traits to bear in mind whenever you’re working in a team. (Continue Reading)

Gamification Design Tips Infographic

Everyone loves a game, and for good reason too. The addictive nature of gaming is one that we’d all like to harness in our learning. But the science behind also means that you increase learners’ knowledge retention and makes your learners more engaged with learning.

Our experience tells us that well-designed learning games lead to a better learning experience for your employees. Gamification is all about using game-based thinking, mechanics and aesthetics to engage and motivate your learners through training. Games that tap into the addictive and competitive nature of humans are more likely to grip your learners’ attention, meaning increased memory recall and knowledge retention far beyond their pass date. Games can connect your learners with organisational training and drive impactful and positive culture shifts and behaviour changes over time.

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Gamification And Serious Games: Differences And Benefits eLearning Pros Need To Know

Differences Between Gamification And Serious Games

Gamification and serious games are often grouped together. It's true that they both motivate online learners and enhance their eLearning experience. However, there are certain characteristics that set them apart. As such, it's important to distinguish these two eLearning strategies so that you can find the best solution for your eLearning course.

Let's take a closer look at what differentiates gamification from serious games.

What Is Gamification?

Gamification blends game mechanics with traditional eLearning activities and modules. Leaderboards, points, and eLearning badges add that extra incentive online learners need to actively participate. You can also use levels to fuel their motivation, which also serve as eLearning benchmarks. For example, online learners must complete the first eLearning module in order to unlock the next level. Choosing the right game mechanics is of the upmost importance. You must conduct in depth audience research to determine what drives them. For some, leaderboards may cater to their need for friendly competition. While others prefer to earn eLearning badges, points, and other asynchronous rewards.

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The Digital Diet of the American Teen Infographic

Teens are now spending more time consuming digital media than sleeping. Yep, you read that right. Digital media consumption, aka digital diet, is now the most time-consuming teen activity—above all else.

Digital media is any digitized content that can be transmitted electronically via the Internet, cable or computer networks. This content includes TV programs, movies, videos, music, text messaging, gaming, social media, websites, newspapers, novels, and more. Technological advances provide more devices to access that content, namely smartphones, tablets, computers, TVs, and MP3 players. 

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Top 5 eLearning and Development Trends for in 2017 Infographic

2016 has ended and for you as a training manager this means end-of-the-year reports and planning for the New Year. You will be looking at the training initiatives and their success in the past year and planning for this year.

To develop an effective training development strategy, you need to be aware of the trends in learning and development for this year. In case you use eLearning for your training, you definitely need to know the trends to watch out for. This infographic presents 5 eLearning and development trends that will dominate 2017.  
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Designing a Game Based Curriculum in Minecraft Infographic

One of the most challenging aspects for any new Minecraft teacher will of course be learning to design their lessons in a way that captivates their students, develops skills, and harnesses the full power of a game that their students are likely already experts in. The Designing a Game Based Curriculum in Minecraft Infographic will help you maximize the success of your Educational Minecraft lessons.  (Continue Reading)

How Our Minds Work Infographic

Our mind works in different ways and in various different theories. Everything that happens around is governed by minds. It happens because of perception, judgment and thoughts in a particular context. Even simple decisions are made by different and simultaneous mechanisms of the mind.

The Human mind is basically said to have three “sub” minds – the conscious mind, the sub-conscious mind (also called the ego) and the unconscious mind. These three minds work together to create what one perceives as reality. The conscious mind works in a particular way that make people associate with you, because that’s the mind that works in full consciousness. It is not that this part of our mind is dis-connected with our inner self; the fully conscious part of our mind does communicate externally as well as internally. The subs-conscious mind although has in store recent events and constantly communicates with the un-conscious mind. Finally, the un-conscious mind has in store all the memories from the past. This mind also has in store memories that the conscious or the sub-conscious mind does not remember. Such things may have been impactful at the time it happened.

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Gamification: Educate, Engage, Entertain Infographic

Gamification is using the appeal and immersive mechanics of video games to engage users in non-game activities. Adding progression, rewards, and structure to academic or professional practices to increase engagement in that practice. In the Gamification: Educate, Engage, Entertain Infographic we go through the statistics and information and the future outlook of Gamification. 

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Misys and Moroku collaborate on gamification for money management

Misys, the London-based financial services software company, is collaborating with Moroku to bring gamification to educate the next generation on money management.

The company says it is making gamification an integral part of its Misys FusionBanking Essence Digital platform to help banks educate the next generation on better money management. (Continue Reading)

The future of learning is here and it's Gamification

It wasn't until after 2010 that gamification was more widely adopted by global companies like Nike and Starbucks

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In today's digital era, educators, parents, and students alike are searching for innovative solutions to enhance student engagement and motivation inside and outside of the classroom. While not a new phenomenon, gamification is taking educational systems by storm, building upon core psychological concepts, primarily motivation, behaviour, and personality.

As games become a bigger part of culture, their role in education provides the potential to transform students' experience in school. By design, games increase motivation by engagement, and this is especially relevant in educational settings. While teaching methods have evolved over the years, a noticeable constant continues to ring true: People have a natural desire for achievement, competition, status, philanthropy and collaboration.

Leveraging these natural urges and instincts, it makes sense to want to bring gaming into the classroom to 'gamify' learning.

What is gamification? (Continue Reading)

How Gamification Can Help Your Child To Learn

By Marcus Goh and Adrian Kuek

Grade Expectations is a weekly feature on education in Singapore. Expect fun activities, useful tips and insightful news on learning. It’s not just about your child’s grades — it’s about raising a great child!

We’ve talked about how to help your kids love learning, but what about changing the learning process altogether to make it more like the fun activities that your child loves doing, like playing games? That’s what the gamification of learning seeks to achieve.    (Continue Reading)

Top 10 Evidence Based Teaching Strategies Infographic

Top 10 Evidence Based Teaching Strategies Infographic

Most teachers care about their students’ results, and if you are reading this, you are undoubtedly one of them. Research shows that evidence based teaching strategies are likely to have the largest impact on student results. The Top 10 Evidence Based Teaching Strategies will help you discover the science of what works.

1. Clear Lesson Goals

It is crucial that you are clear about what you want your students to learn during each lesson. Clear lesson goals help you (and your students) to focus every other aspect of your lesson on what matters most.

2. Show & Tell
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Interesting Facts about the USA Tech Industry Infographic

The first major technological success in the US was when Benjamin Franklin captured lighting in a jar. The US has led other economies in technological advancement since that breakthrough. Redwerk, a software company, compiled all the interesting facts about the technology industry in the US in a graphic representation. The facts about the USA Tech Industry in the infographic range from the average age of game users to the number of hours that people spend on the internet. Redwerk includes its contribution to the US tech industry through innovative and new technical solutions. The tech company also outlines its solutions to different clientele in the presentation. (Continue Reading)

8 Principles of Brain Learning in Online Training Infographic

We’ve talked about implementation of scientific insights in online training multiple times before. Live training days are usually based on the same principles, but online everybody can take advantage of them. Think about unlimited repetition and preventing stress or shame for instance. Learn the 8 principles of brain learning in online training in this infographic!

1. The power of repetition
Lasting brain connections are made within six weeks when neurons fire together during repetitive practice. So an online training trajectory should contain about six weeks of frequent practice! 

2. Use multiple senses
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Game-Based Learning: What it is, Why it Works, and Where it's Going

Education is not the filling of a pail, but the lighting of a fire. –William Butler Yeats

 

Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process.

 

To progress in a game is to learn; when we are actively engaged with a game, our minds are experiencing the pleasure of grappling with (and coming to understand) a new system. This is true whether the game is considered “entertainment” (e.g., World of Warcraft) or “serious” (e.g., an FAA-approved flight simulator).

 

The implications of delivering game experiences for education and training are enormous. In the US, nearly 170 million people played computer and videogames in 2008 , spending a record $11.7 billion . Harness the power of well-designed games to achieve specific learning goals, and the result is a workforce of highly motivated learners who avidly engage with and practice applying problem-solving skills.

 

Because of good game design, more than 11 million subscribers spend an average of 23 hours per week immersed in World of Warcraft. A growing core of game-based learning experts use the same design principles to make it compelling for surgical students to practice and hone proper laparoscopic techniques on a virtual patient , or inspire first responders to frequently rehearse and sharpen their training in a simulated hazardous materials emergency . The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments.


What is Effective Game-based Learning, and Why Does it Work?

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Developing and Using the Narrative-Story Simulation as a Teaching Tool

This article describes the use of narrative-story simulations for the topic of agricultural safety. The principles used can easily be adapted to other common topics taught by Extension. Cole, Vaught, Wiehagen, Haley, and Brnich (1998) indicated that a growing body of research from a number of fields suggests that decision-making skills needed to cope with emergency situations can be taught by well-designed simulation exercises based upon real-world cases. (continue reading)